Updated 6 months ago
After a quick review of the code they have learned so far, students are introduced to their first creative project of the unit. Using the problem-solving process as a model, students define the robot face that they want to create, prepare by thinking of the different code they will need, try their plan in Game Lab, then reflect on what they have created. They also have a chance to share their creations with their peers. The open-ended nature of this lesson also provides flexibility for the teacher to decide how long students should spend on their work, depending on the scheduling demands of the particular course implementation.