Tech advances allow for faster communication & information sharing. Social media & streaming services are changing the way we consume media. AI & machine learning are enabling new forms of data analysis.
Current and Future Trends in Media and Information
Cloud Computing: A type of computing that relies on sharing computing resources rather than having local servers or personal devices to handle applications Artificial Intelligence (AI): The simulation of human intelligence processes by machines, especially computer systems Augmented Reality (AR): A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view
Concepts:
The 10 New Paradigms of Communication in the Digital Age
The communication process in the actual scenario is user centered: users have the control to choose, to decide, to search, to define and configure, to subscribe or unsubscribe, to comment and, most important: to write, talk and film.
PARADIGM 1: FROM AUDIENCE TO USER
The media convergence has reset media identity. Media brand image becomes one of the most valuable activities of media companies: a source of credibility and prestige for digital content.
PARADIGM 2. FROM MEDIA TO CONTENT
The multimedia identity of the actual environment allows all media industries to converge online and traditional media (press, broadcast, movies). Online media are multimedia, and multimedia is a new language.
PARADIGM 3. FROM MONOMEDIA TO MULTIMEDIA
Sharing news and opinions with the ability to interact in real-time are the seed of cybercommunities. However, opportunities for reflection diminishes when information comes and goes as quick as time, but today’s fast-paced information promotes dynamism and new conversational styles.
PARADIGM 4. FROM PERIODICITY TO REAL-TIME
Space for the print media and time for broadcast media ceased to be the limit to content and now the time of the user is the new scarce resource. The overflow of information calls for new skills and tools to manage data, news, and opinions.
PARADIGM 5. FROM SCARCITY TO ABUNDANCE
Worldwide publishing without editors, but with a close peer review daily process and in most cases open to comments from readers is the nature of social web publishing. Hence, the agenda of relevant current affairs goes beyond the established media land and now is share with a wide variety of new sources, most of them not media.
PARADIGM 6. FROM EDITOR-MEDIATED TO NON-MEDIATED
The access paradigm is complementary with the user center paradigm and both explain the strong interactive nature of the new environment. Access means to seek, search, navigate, surf, decide, an active attitude, a will to connect and communicate, the contrary of the passive reception of media content.
PARADIGM 7. FROM DISTRIBUTION TO ACCESS
the possibility for the user to choose the format of information display (browser and navigation interface configuration). the possibility for the user to produce input for a system. This contribution could be co-authoring, writing comments, answering pools and tests, posting news, and so on.
PARADIGM 8. FROM ONE WAY TO INTERACTIVITY
Hypertext becomes the grammar of the digital world. The pathways of the info-spaces are built on links. Creating and activating links online could be the new name of alphabetization. Reading and writing by linking, this is, exploring and creating hypertextual environments daily is the most strategic skill digital natives are achieving.
PARADIGM 9. FROM LINEAR TO HYPERTEXT
The extraordinary amount of data these days bring back the role of media as social managers of knowledge.
PARADIGM 10. FROM DATA TO KNOWLEDGE
The average person spends over 11 hours a day consuming media, including television, internet, radio, and print. More than half of all media consumption is done on mobile devices such as phones and tablets. Content curation is an emerging trend in media and information, where users are able to filter and customize the content they consume.
Did you know?
If you were an innovator/inventor, what digital technology would you create? Draw your answer and include the name of your invention.
Trends in Digital Technology
currently popular or widely discussed online, especially on social media. is what's hip or popular at a certain point in time. While a trend usually refers to a certain style in fashion or entertainment.
TREND
Is a feedback technology (using computer applications) that takes advantage of the user’s sense of touch by applying force, vibrations and/or motions to the User.
Haptics technology
Not only can voice and tone recognition be used to confirm a person’s identity but also facial recognition can be used to detect a person’s health or emotional state. This technology will open new opportunities in security and healthcare – with mobile applications.
Voice, tone and facial recognition
This future technology will be useful to, for example, local councils. While on the move, staff will be able to provide the precise description and location of a streetbased issue using Smartphones and mobile devices that can take photos and have GPS (global positioning system) support. Intelligent routing will then alert the responsible team to action.
Intelligent routing to devices
is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches and smartglasses.
Wearable Technology
What do you think will be some of the upcoming trends in media and information?